1/30/2024 0 Comments Dead cells game infection![]() ![]() You couldn't predict it, you die, you learn. It is the same as dying to the Guardian Knight's Tornado or Golem's pull. Originally posted by NeedtoDie:It's part of the rogue-lite genre, where you have die to something, learn and avoid it next time. This one major mechanic though has nothing that I have seen to give any indication of its existance prior to me dying to it. The Concierge telegraphs everything and even knocks you away prior to doing his strongest move so that you dont just insta die(the red bubble of death), the Time Keeper teleports away and pauses before he does his special attacks and the swords that rain down create a beam of light before falling. The enemies have a giant exclamation mark for thier attacks and the spider lady gives you a hint/info about the darkness in the sepulcher, the explosives blink before exploding, the invinciblity buffing target dummies have a light connecting them. Honestly this one mechanic seems out of place in this game with the lack of prior information/hints about it. Turns out I died to infection, a mechanic I had to google since there is no prior warning or hints that at this final part of the game it wants you to be a dodging/parry/stun/snare master/spammer or die instantly against moderately hard enemies(the moderate difficulty being the increased HP they have). ![]() When I finally do manage to kill one I breath a sigh of relief since now I can focus on just catching one of them, but not even 3 seconds later I explode while at half hp. Then I make it to the blood room with the 2 elite backstabbers and try my darnest to chase them around, but they are always teleporting so it takes quite a while to kill even one when my range is pitiful and I have no slows/stuns. I go around the castle killing everything with a combination of DoTs and slashing them and only ever having to block the big guys spin attack since I basically had no range. ![]() My 5th run and I make it to the castle with an incredible set up, tons of dmg and 5k hp with a shield that blocks 90% dmg and 95% projectile dmg. ![]()
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